Shot Breakdown
Shot 1: Cleveland skyline and building facades
For this animation, which was about two minutes in length, I modeled
the landmark buildings of Cleveland in their entirety. I also worked
alongside two others to model the core of the other buildings
throughout the city. Then I modeled details such as facades and windows
onto those simple polygonal buildings.
The clips that are textured onto the buildings, were mapped on using
planar projections
on the selected geometry of the facades. Those clips were rendered as a
separate channel to be composited in on top of a render without those
specific textures.
Software Used: Maya
Project Duration: Two months
Shot 2: Car driving past building
This is a clip from a short animation I made. All modeling, animation,
and rendering were done myself. I used ramp shaders that were
attributed to the textures of all the objects in this scene in order to
give everything a somewhat surreal flattened appearance.
Software Used: Maya, Premiere for some compositing, and Photoshop for
texturing.
Project Duration: Eight months for the entire seven minute animation.
Shot 3: Grayscale forest scene
From another older animation I created. I made and did everything
regarding this clip too. For this short animation, however, I used all
grayscale textures in order to make a black and white animation.
Software Used: Maya, Photoshop, and Premiere.
Project Duration: Four months
Shots 4-6: Additional clips from animation shorts
More brief clips from the previously referenced animations. I have
intermingled clips from various projects throughout the reel in no
particular order for the sake of pacing and such.
Shot 7: A pig in a fenced off yard
A short experiment I did to try to animate a four-legged character. I
modeled the pig in about a day, textured it the next day, and animated
a short clip of it walking.
Software Used: Maya and Photoshop.
Project Duration: Three days
Shot 8: Zoom in to Terminal Tower
This is a quick zoom past a few of the buildings surrounding the public
square area of Cleveland that I helped model for an Indians scoreboard
animation. After the zoom the camera pans around the Terminal Tower
model that I built for the animation, and I also mapped those image
sequence textures onto the building.
Software Used: Maya
Project Duration: Two months
Shots 9 and 10: Short clips of character animation
More clips from shorts that feature characters emoting. I enjoy
character animation, and creating characters and these two personal
projects reflect that.
Shot 11: Character model
A recently built character model made as a revision of a character from
one of my shorts. I redesigned him a bit and wanted to build a new
version to coincide with the redesign. Instead of using
Maya’s hair tools I wanted to see if I could make a head of
hair for him that looked more suited to his exaggerated proportions and
features. I modeled the hair essentially using poly planes and textures
I drew.
Software Used: Maya, and Photoshop.
Project Duration: Five weeks
Shot 12: Quick shot of a building with an obscured train
A short clip from another, much shorter scoreboard animation for the
Indians. I planar mapped the short baseball clip onto the side of the
building in the foreground, and I modeled the street area the train in
the background is passing by.
Software Used: Maya
Project Duration: I worked on this project for about three weeks
Shot 13: Zoom in to Jacobs Field
Another clip from the Indians scoreboard animation. The camera quickly
passes by some building I modeled facades onto and as well as the
windows and facades there are some assorted building elements I built.
Water towers, stairwell exits, vents, and stairwells scattered on the
buildings were modeled by me. The stadium at the end of clip was
modeled by me also, however the big chrome baseball player
wasn’t.
Software Used: Maya
Project Duration: Two months
Shot 14: Pig close-up
This is a little clip I rendered to show a closer shot of my pig model
moving around and going through some of its blend shapes.
Software Used: Maya and Photoshop
Project Duration: This clip took about half of a day
Shot 15: Trains colliding
Here’s another clip from the second Indians animation I
helped work on.
I put together the area the trains zip through using some of the models
I had built and some other assets I had already helped make. I also
textured those boxcars with the clips playing on top of them. I just
put the planar projections in the group containing the
train’s movement to compensate for the train racing around.
Software Used: Maya
Project Duration: Three weeks
Shot 16: Laser fight and electrocution
More spastic character action from my student animation. The action and
effects are more indicative of the “cartoon” look I
was going for with this project. I avoided Maya’s canned
particle effects in favor of my own custom particles for things like
smoke and electrical sparks. I thought the hand drawn clips I made for
the customized emitters would make everything look more cohesive, and
maintain that overall flat look I wanted.
Software Used: Maya, Photoshop, Premiere
Project Duration: Eight months
Shot 17: Various drawings and character designs
These are a few examples of my drawing ability. There’s a
short comic strip I drew while conceiving one of my personal
projects, a clip of a modeled character and one of the concept sketches
depicting him, and some miscellaneous characters drawings.
Software Used: Photoshop
Project Duration: A few hours for each
Shot 18: Pan past billboards and Jacob’s Field
These clips are some closer shots on some of the buildings that I
modeled and helped texture for Kaleidoscope’s Indians
animations. Some façade details and additional ventilation
details were modeled especially for this first shot, and aside from
modeling the stadium, I also made and animated the balloon particle
effect emitting from the stadium.
Software Used: Maya
Project Duration: Two months